

The artwork resembles more of the previous game's style. The default button for drinking a potion is also set to Q instead of SpaceBar. Moving while casting was also a selectable option, but there is no input option for the map, skipping cutscenes and the quidditch action button. In the prototype build, there is a difficulty selection and the default is set on easy (normal in the final game but can't be changed unless debug mode is active). The final game also completely hides the paused gameplay with a static background.

The second owl at the bottom left is for the credits, available as well in the final game when debug mode is activated.

The menu functions exactly the same in the prototype. The most notable difference is that the HUD was completely remade between this build and the final game.
